Tactical memory layer for football clubs

Show one clip.
Find every recurrence.

Tourmalign turns match video into football state, learns expert-defined tactical patterns, and retrieves the moments that prove a recurring problem in minutes, not days.

Input

One tactical clip

Retrieval

Similar situations

Output

Coach-ready evidence reel

Tourmalign view
Top-down · live tracking

Mechanism

Recovery press

Possession

Blue · attacking

Output

Searchable situation

01 — The problem

3–5 days.
One tactical question.

Clubs do not need more dashboards. They need better decisions. Today, proving a recurring tactical issue still means manually hunting across matches, notes, tags, and memory.

  • Coach

    Are we conceding this the same way every week?

  • Analyst

    Opens five matches. Scrubs for the pattern. Tags the proof by hand.

  • Tools

    Dashboards show totals. Clip libraries remember tags. Neither remembers tactics.

  • Outcome

    The club answers one question, then starts again next week.

The tactical knowledge of a club lives in analysts' heads and last week's slide deck. The missing layer is memory.

02 — The product

Retrieval for tactical problems,
not another dashboard.

The product begins inside the analyst workflow: a question from the coaching staff, a clip that captures the mechanism, and a system that finds every recurrence across the club's footage.

Tourmalign retrieval
12 matches indexed · this season
Analyst queryReading state

Wide overload · half-space runner

Coach question: are we conceding this pattern repeatedly?

Phase: build-upBlock: midPossession: rightOutcome: shot
Similar situationsRanked by tactical fit

Match 04

12:44 · same wide overload

0.94

Match 07

67:08 · half-space runner

0.91

Match 11

24:31 · cutback lane

0.88

Wide overload

18 clips

Evidence reel ready

Late runner

11 clips

Evidence reel ready

Rest-defence gap

7 clips

Evidence reel ready

How the workflow moves

  1. 01Input · tactical moment

    Start with the coach question

    A real moment from a real match: the goal conceded, the press that broke, the build-up that failed.

  2. 02Output · ranked situations

    Retrieve by football meaning

    Tourmalign searches the structure of every match - not file names, event tags, or rough coordinates - and surfaces situations that share the same tactical mechanism.

  3. 03Output · pattern clusters

    Cluster the recurrence

    Similar situations group into coach-readable themes: same overload, same runner, same rest-defence gap.

  4. 04Output · evidence reel

    Export the proof

    Each cluster becomes a coach-ready evidence reel with overlays - ready for review, opposition prep, or training design.

What it replaces

Manual video review, hand-tagged clip libraries, and tactical knowledge trapped in last week's slide deck.

Who it's for

Head analysts, performance leads, opposition scouts, and coaches preparing for the next match.

Where it sits

Inside the weekly analysis loop - between match review, coach briefing, and training design.

03 — How it works

One system.
Sharper with every match.

Tactical retrieval is the surface. Underneath, the same five stages run for every match. Each stage produces something the next stage learns from - and the design partner loop sharpens all of them together.

  1. 01

    Match video

    Broadcast, tactical feed, or training footage

  2. 02

    Football state

    Players, ball, shape, possession, phase, context

  3. 03

    Expert labels

    Analysts label tactical mechanisms inside the workbench

  4. 04

    Tactical similarity model

    Learns when two situations are tactically the same

  5. 05

    Decision output

    Retrieval, clusters, evidence reels, diagnosis

Perception

We generate the football state ourselves, on the club’s own match capture.

Expert labels

Analysts teach the system which mechanisms are tactically equivalent.

Usage feedback

Every retrieval, correction, and exported reel teaches the system what tactically similar really means.

04 — World model proof

Expert labels move retrieval.

Two situations can look similar on the pitch and mean very different things tactically. We train Tourmalign on situations analysts have paired by hand — and retrieval starts answering the question the coach actually asked.

01 — Clean winTop-down · one tactical situation

Analyst query

Clean win

Before training

Geometry only

Top result: looks similar on shape, but the analyst said the mechanism is different.

After training

With expert labels

Top result: the situation the analyst paired by hand is now the closest match.

A build-up under pressure. Before training, the model retrieves shape-similar but tactically different windows. After analyst labels, the analyst-graded match moves into the top result.

02 — Rejected look-alikeTop-down · one tactical situation

Analyst query

Rejected look-alike

Before training

Geometry only

Top result: looks similar on shape, but the analyst said the mechanism is different.

After training

With expert labels

Top result: the situation the analyst paired by hand is now the closest match.

A cross into the box that the analyst marked as a different mechanism. After training, the model rejects the geometric look-alike that fooled the warm baseline.

Where the labels come from

Analysts pair situations the model can learn from.

Every pair is a piece of football knowledge: same mechanism, different mechanism, or a near miss. Each one teaches the model what tactically similar really means.

Positive pairSame mechanism
Two situations the analyst marked as the same tactical mechanism. Different match, same football meaning.
Different mechanism, similar geometryDifferent mechanism
A boundary case: the shapes look alike but the analyst said the mechanisms differ. These pairs teach football judgement.
Mechanisms in the library · sample122 labelled clips · 4 categories shown

Build-up own half

Create / finish attack

Recovery press

Create middle

05 — Perception stack

We build the football state the model learns from.

Tracking, pitch view, and aggregation are not the headline. They are how we read the match underneath the product — on the club's own footage, with no new hardware.

Stage 1 · TrackBroadcast
Every player, the ball, and jersey numbers — tracked across the broadcast feed.

Track

Players, identities, and ball - in the broadcast frame.

Players and the ball, tracked across the entire match — built from the broadcast feed the club already records. No new cameras, no install on site.

Project

Broadcast space becomes pitch space.

Every tracked player is placed on a calibrated pitch in real coordinates. The minimap on the right is what Tourmalign actually reads — the structure of the match, not pixels.

Stage 2 · ProjectBroadcast + minimap
Broadcast tracking on the left. Top-down pitch view on the right. Same moment, same source feed, two ways of reading it.
Stage 3 · One situationTactical clip
Canonical top-down state window with player and ball trails
A short tactical situation in pitch view — players, ball, possession, and direction of play. This is what the model searches over when an analyst asks for similar situations.
Average positionsPer phase
Average player position chart for one possession event
Average positions for both teams across one passage of open play.
Stage 4 · Aggregate · Team A in possessionAcross phases
Aggregate team heatmap across possession phases
Where each player occupied space when their team had the ball, across one match. The same view drives team-shape, role, and tendency reads.

Perception is not the product. It is how the product knows what it is looking at. Owning both is why the system gets sharper with every design partner — instead of plateauing.

06 — Why existing tools don't do this

The product, the world model, and the perception stack all sit on top of the same gap.

Coordinates aren't questions.
Metrics aren't answers.

Existing tools optimise for measurement. Tourmalign optimises for recognition — teaching a model when two situations are tactically the same, even when the opponent, scoreline, and pitch positions are different.

  • Tracking vendors

    Coordinates

    They measure shape, but do not learn why situations are equivalent

  • Event providers

    What happened

    They tag outcomes, but miss the mechanism before the event

  • Analytics dashboards

    Aggregated metrics

    They visualize performance, but do not retrieve the proof clips

  • Tourmalign

    Tactical equivalence

    Football state, expert-labelled mechanisms, and analyst feedback in one loop

Tactical equivalence requires three ingredients no incumbent owns together: structured football state, expert-labelled mechanisms, and usage feedback from working analysts. Vertical integration is how we assemble them.

07 — Design partners

How the system actually compounds.

We work with a small group of clubs and academies under a permissioned partnership model. They get tactical retrieval and structured outputs from their own footage. We get the labelled situations and analyst feedback that make the system sharper for every partner that joins next.

Clubs receive

Output
  • Tracking and state outputs

    Structured football state from match and training video the club already records.

  • Tactical retrieval

    Find recurring tactical patterns across the season in minutes, not days.

  • Coach-ready evidence

    Clusters, clips, and overlays that move directly into analysis meetings.

Permissioned exchange

Tourmalign receives

Input
  • Permissioned match data

    Structured access to club footage and metadata, governed by a clear partnership agreement.

  • Analyst feedback

    Working analysts label mechanisms, rate retrieval quality, and correct misses inside the workbench.

  • Model-training rights

    Explicit rights to learn from labelled situations and improve the system end to end.

More footage

A broader range of phases, formations, opponents, and match contexts.

Better labels

Analysts teach the model which situations are tactically equivalent.

Sharper retrieval

Every partner improves the system the next partner receives.

08 — Trajectory

This starts as retrieval.
It compounds into decision intelligence.

Every step is built on the same asset: football state plus expert-labelled tactical mechanisms. Retrieval is the entry point. The long-term opportunity is the intelligence layer behind football decision-making.

  1. 01Live

    Find similar situations

    Tactical retrieval across a club’s match library. This is the first wedge and the product design partners can use immediately.

  2. 02Building

    Diagnose recurring problems

    Tie mechanisms to outcomes - chances created, shots conceded, failed presses - so retrieval becomes diagnosis.

  3. 03Next

    Recommend actions

    Learn which structural, personnel, or training changes resolved similar situations in the past.

  4. 04Future

    Simulate alternatives

    Counterfactual football state — what would have happened if the press had triggered five metres higher.

Clubs & academies

Become a design partner.

We are selecting a small number of clubs and academies with real footage, real analyst workflows, and recurring tactical questions that take too long to answer today.

Match or training footage

A current tactical question

Analyst feedback access

Start a pilot conversationhello@tourmalign.com

Investors

Request the company brief.

For investor conversations: the short brief covers the market, product wedge, data loop, early retrieval proof, and long-term platform thesis.

Request the briefinvestors@tourmalign.com

09 — Questions

What clubs and investors usually ask.